Note: This is a work in progress and many formatting issues have been fixed. Read more about the project on the home page.
where text
is the name of an icon.
The icon
property returns or sets the icon displayed by a button. Setting it is the same as choosing an icon from the Button Info dialog box. HyperCard sets the function the result
to "Can't find that icon."
if it can’t find the icon (otherwise the result
is empty
).
The value of the icon
property is an integer corresponding to the ID number of an available icon resource. If a button has no icon, the icon
property is 0. For an icon to be displayed on a button, its resource must be available in the current stack, one of the stacks currently being used, the Home stack, or HyperCard itself.
Click the goldfish bowl to see simple icon animations.
HyperTalk Definition
An expression that identifies a button by name, number, or id, using one of the following forms:
For example:
When used inside a button script: me
When a button receives a message: [the] target
A button can also be referred to as a part when you’re talking about its position among all buttons and fields within the same card or background.
AppleScript Definition
An expression that identifies a button by name, number, or id, using the same forms as HyperTalk except that “background” must be used in place of “bkgnd”.
An expression that evaluates to a positive integer.
For example:
See also: background
, bkgnd
, button
, card
, chunk
, field
, menu
, and menuItem
An expression that evaluates to a text string.
A text expression can be a literal string surrounded by quotation marks or the value of a container.
For example:
See also: background, bkgnd, button, card, field, menu, menuItem,
and stack