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card

A type of HyperCard object; a rectangular area that can hold buttons, fields, and graphics. All cards in a stack are the same size.

Each card is a composite of two layers—a foreground layer, called the card layer, and the background layer. You see the elements of both layers when you look at a card, as if the card layer were a transparent layer in front of the background layer. Each layer can contain its own buttons, fields, and graphics.

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