{"identifier":100648,"topic":"Properties","name":"scriptingLanguage","text":" <code>set [the] scriptingLanguage \u00ac      [of <i>object <\/i>] to <i>languageName <br><br>\n\n <\/i><\/code>where <i><code>languageName<\/i><\/code>  is HyperTalk or the name of any OSA-compliant  scripting system such as AppleScript. <br><br>\n\n The<code> scriptingLanguage <\/code>property sets or retrieves  the scripting system of the object or (when you don't use <code> of <i>object<\/i> <\/code>) of the message box.  <br><br>\n\n <i><code>LanguageName <\/i><\/code>must be present in the computer's system resources. <br>\n<br>\n The message box and each individual object can all respond to different scripting systems. <br><br>\n\n You can also set the<code> scriptingLanguage <\/code>property for an object by choosing from the Scripting Language pop-up menu at the top of each object's script editor window. <br><br>\n\n The default <i><code>languageName<\/i><\/code>  is HyperTalk. <br>\n","related":{"13231":"Debug a script","92176":"debugger","36226":"edit script","14008":"HyperTalk and scripts","79684":"messageWatcher","11969":"Open a script window","14667":"Save a script","80353":"script","80403":"scriptEditor","87839":"variableWatcher"},"examples":"\n\nget the scriptingLanguage of bg button 6\n\nset the scriptingLanguage to AppleScript -- for Message box only","demo":"","debug":{"9":["\rset [the] scripting"],"10":["\rThe message box and"]}}