{"name":"container","info":"<b>HyperTalk Definition<\/b>A place where you can store and retrieve a value.   <br><br>\n\nThere are six types of containers in HyperCard: a variable, a button, a field, the selection, the Message box, and menus. <br><br>\n\n<code><pre>myVariable\n[the] selection\nthe Message box\nbtn 3\nbg btn \"Names\"\ncard field 1\nbkgnd field \"Total\"\nmenu 2\nmenu \"Edit\"\n<\/pre><\/code>\nAdditionally, you can refer to a button or field by its <i>part<\/i>  number:<br><br>\n\n<code><pre>card part 1\nlast background part\n<\/pre><\/code>\n<code><b><\/code>AppleScript Definition<\/b>An object that contains one or more other objects, known as elements of the container. In a reference, the container specifies where to find an object. You specify containers with the reserved words <code>of<\/code> or <code>in<\/code>.<br><br>\n\nYou can also use the possesive form (<code>'s<\/code>) to specify containers. For example, in<br><br>\n\n<code><pre>first window's name\n<\/pre><\/code>the container is <code>first window<\/code>. The object it contains is a name property."}